// Generated using modified compile_b4w.py in blend4web archive
// This is the same file as used by b4w when optimizing the library

Object.prototype.init;
Object.prototype.resize_to_container;
Object.prototype.set_onclick;
Object.prototype.set_onchange;
Object.prototype.set_onkeypress;
Object.prototype.enable_camera_controls;
Object.prototype.disable_camera_controls;
Object.prototype.set_camera_move_style;
Object.prototype.enable_object_controls;
Object.prototype.disable_object_controls;
Object.prototype.enable_controls;
Object.prototype.disable_controls;
Object.prototype.enable_debug_controls;
Object.prototype.request_fullscreen;
Object.prototype.exit_fullscreen;
Object.prototype.check_fullscreen;
Object.prototype.report_app_error;
Object.prototype.get_url_params;
Object.prototype.css_animate;
Object.prototype.attr_animate;
Object.prototype.queue_animate;
Object.prototype.queue_animate;
Object.prototype.css_animate;
Object.prototype.attr_animate;
Object.prototype.set_camera_smooth_factor;
Object.prototype.get_camera_smooth_factor;
Object.prototype.canvas_container_id;
Object.prototype.callback;
Object.prototype.show_hud_debug_info;
Object.prototype.sfx_mix_mode;
Object.prototype.show_fps;
Object.prototype.fps_elem_id;
Object.prototype.error_purge_elements;
Object.prototype.report_init_failure;
Object.prototype.pause_invisible;
Object.prototype.key_pause_enabled;
Object.prototype.alpha;
Object.prototype.alpha_sort_threshold;
Object.prototype.assets_dds_available;
Object.prototype.assets_pvr_available;
Object.prototype.assets_min50_available;
Object.prototype.quality;
Object.prototype.fps_wrapper_id;
Object.prototype.console_verbose;
Object.prototype.physics_enabled;
Object.prototype.autoresize;
Object.prototype.track_container_position;
Object.prototype.force_container_ratio;
Object.prototype.from;
Object.prototype.to;
Object.prototype.elem;
Object.prototype.prop;
Object.prototype.cb;
Object.prototype.duration;
Object.prototype.opt_prefix;
Object.prototype.opt_suffix;
Object.prototype.min_capabilities;
Object.prototype.srgb_type;
Object.prototype.track_to_target;
Object.prototype.auto_rotate;
Object.prototype.is_auto_rotate;
Object.prototype.check_auto_rotate;
Object.prototype.move_camera_to_point;
Object.prototype.rotate_camera;
Object.prototype.stop_cam_moving;
Object.prototype.stop_cam_rotating;
Object.prototype.is_moving;
Object.prototype.is_rotating;
Object.prototype.show;
Object.prototype.hide;
Object.prototype.update;
Object.prototype.enable_camera_rotation;
Object.prototype.disable_camera_rotation;
Object.prototype.check;
Object.prototype.show;
Object.prototype.hide;
Object.prototype.reset;
Object.prototype.update;
Object.prototype.HMD_NONE_MOUSE_ALL_AXES;
Object.prototype.HMD_ALL_AXES_MOUSE_NONE;
Object.prototype.HMD_ROLL_PITCH_MOUSE_YAW;
Object.prototype.HMD_ALL_AXES_MOUSE_YAW;
Object.prototype.enable_hmd;
Object.prototype.check_browser_support;
Object.prototype.get_hmd_device;
Object.prototype.reset;
Object.prototype.disable_hmd;
Object.prototype.set_rotate_quat;
Object.prototype.get_rotate_quat;
Object.prototype.CS_STAY;
Object.prototype.CS_WALK;
Object.prototype.CS_RUN;
Object.prototype.CS_FLY;
Object.prototype.CS_CLIMB;
Object.prototype.AT_PRESSED;
Object.prototype.AT_RELEASED;
Object.prototype.AT_CONTINUOUS;
Object.prototype.bind_action;
Object.prototype.enable_fps_controls;
Object.prototype.disable_fps_controls;
Object.prototype.set_character_state_changing_cb;
Object.prototype.set_cam_smooth_factor;
Object.prototype.set_cam_sensitivity;
Object.prototype.set_plock_enable_cb;
Object.prototype.set_plock_disable_cb;
Object.prototype.get_character_state;
Object.prototype.enable_mixer_controls;
Object.prototype.disable_mixer_controls;
Object.prototype.NT_WALKING;
Object.prototype.NT_FLYING;
Object.prototype.NT_SWIMMING;
Object.prototype.new_event_track;
Object.prototype.enable_animation;
Object.prototype.disable_animation;
Object.prototype.path;
Object.prototype.delay;
Object.prototype.actions;
Object.prototype.obj;
Object.prototype.collider;
Object.prototype.speed;
Object.prototype.random;
Object.prototype.rig;
Object.prototype.type;
Object.prototype.rot_speed;
Object.prototype.max_height;
Object.prototype.min_height;
Object.prototype.request_pointerlock;
Object.prototype.exit_pointerlock;
Object.prototype.check_pointerlock;
Object.prototype.request_mouse_drag;
Object.prototype.exit_mouse_drag;
Object.prototype.enable_mouse_hover_outline;
Object.prototype.disable_mouse_hover_outline;
Object.prototype.get_coords_x;
Object.prototype.get_coords_y;
Object.prototype.set_plock_smooth_factor;
Object.prototype.get_plock_smooth_factor;
Object.prototype.create_preloader;
Object.prototype.create_simple_preloader;
Object.prototype.create_rotation_preloader;
Object.prototype.create_advanced_preloader;
Object.prototype.update_preloader;
Object.prototype.container_color;
Object.prototype.bar_color;
Object.prototype.frame_color;
Object.prototype.font_color;
Object.prototype.bar_color;
Object.prototype.bg_color;
Object.prototype.background_container_id;
Object.prototype.canvas_container_id;
Object.prototype.preloader_fadeout;
Object.prototype.frame_bg_color;
Object.prototype.frame_class;
Object.prototype.anim_elem_class;
Object.prototype.fill_band_id;
Object.prototype.preloader_bar_id;
Object.prototype.preloader_caption_id;
Object.prototype.preloader_container_id;
Object.prototype.img_width;
Object.prototype.preloader_width;
Object.prototype.init;
Object.prototype.set;
Object.prototype.cleanup;
Object.prototype.get;
Object.prototype.debug;
Object.prototype.shot;
Object.prototype.SLOT_0;
Object.prototype.SLOT_1;
Object.prototype.SLOT_2;
Object.prototype.SLOT_3;
Object.prototype.SLOT_4;
Object.prototype.SLOT_5;
Object.prototype.SLOT_6;
Object.prototype.SLOT_7;
Object.prototype.SLOT_ALL;
Object.prototype.OBJ_ANIM_TYPE_NONE;
Object.prototype.OBJ_ANIM_TYPE_ARMATURE;
Object.prototype.OBJ_ANIM_TYPE_OBJECT;
Object.prototype.OBJ_ANIM_TYPE_VERTEX;
Object.prototype.OBJ_ANIM_TYPE_SOUND;
Object.prototype.OBJ_ANIM_TYPE_PARTICLES;
Object.prototype.OBJ_ANIM_TYPE_MATERIAL;
Object.prototype.AB_CYCLIC;
Object.prototype.AB_FINISH_RESET;
Object.prototype.AB_FINISH_STOP;
Object.prototype.is_animated;
Object.prototype.get_anim_names;
Object.prototype.get_current_anim_name;
Object.prototype.apply;
Object.prototype.apply_ext;
Object.prototype.remove;
Object.prototype.remove_slot_animation;
Object.prototype.apply_def;
Object.prototype.play;
Object.prototype.stop;
Object.prototype.is_play;
Object.prototype.set_frame;
Object.prototype.set_first_frame;
Object.prototype.set_last_frame;
Object.prototype.get_frame;
Object.prototype.set_speed;
Object.prototype.get_speed;
Object.prototype.get_anim_start_frame;
Object.prototype.get_anim_length;
Object.prototype.set_behavior;
Object.prototype.get_behavior;
Object.prototype.apply_smoothing;
Object.prototype.frame_to_sec;
Object.prototype.get_bone_translation;
Object.prototype.get_first_armature_object;
Object.prototype.get_slot_num_by_anim;
Object.prototype.get_anim_type;
Object.prototype.apply_to_first_empty_slot;
Object.prototype.get_skel_mix_factor;
Object.prototype.set_skel_mix_factor;
Object.prototype.attach_move_cb;
Object.prototype.detach_move_cb;
Object.prototype.is_anchor;
Object.prototype.get_element_id;
Object.prototype.update;
Object.prototype.get_bone_tsr;
Object.prototype.get_bone_tsr_rel;
Object.prototype.set_bone_tsr;
Object.prototype.set_bone_tsr_rel;
Object.prototype.AT_ARRAYBUFFER;
Object.prototype.AT_JSON;
Object.prototype.AT_TEXT;
Object.prototype.AT_AUDIOBUFFER;
Object.prototype.AT_IMAGE_ELEMENT;
Object.prototype.AT_AUDIO_ELEMENT;
Object.prototype.enqueue;
Object.prototype.MS_STATIC;
Object.prototype.MS_TARGET_CONTROLS;
Object.prototype.MS_EYE_CONTROLS;
Object.prototype.MS_HOVER_CONTROLS;
Object.prototype.static_setup;
Object.prototype.static_set_look_at;
Object.prototype.static_set_rotation;
Object.prototype.static_get_rotation;
Object.prototype.eye_setup;
Object.prototype.eye_set_look_at;
Object.prototype.eye_rotate;
Object.prototype.eye_set_vertical_limits;
Object.prototype.eye_get_vertical_limits;
Object.prototype.eye_set_horizontal_limits;
Object.prototype.eye_get_horizontal_limits;
Object.prototype.target_setup;
Object.prototype.target_rotate;
Object.prototype.target_set_trans_pivot;
Object.prototype.target_set_pivot_translation;
Object.prototype.target_set_distance;
Object.prototype.target_get_distance;
Object.prototype.target_zoom_object;
Object.prototype.target_get_pivot;
Object.prototype.target_set_distance_limits;
Object.prototype.target_get_distance_limits;
Object.prototype.target_set_vertical_limits;
Object.prototype.target_get_vertical_limits;
Object.prototype.target_set_horizontal_limits;
Object.prototype.target_get_horizontal_limits;
Object.prototype.target_set_pivot_limits;
Object.prototype.target_get_pivot_limits;
Object.prototype.target_pan_pivot;
Object.prototype.target_switch_panning;
Object.prototype.hover_setup_rel;
Object.prototype.hover_setup;
Object.prototype.hover_get_distance_limits;
Object.prototype.hover_get_vertical_limits;
Object.prototype.hover_setup;
Object.prototype.hover_rotate;
Object.prototype.hover_set_pivot_translation;
Object.prototype.hover_get_pivot;
Object.prototype.hover_get_distance;
Object.prototype.hover_set_vertical_limits;
Object.prototype.hover_get_vertical_limits;
Object.prototype.hover_set_distance_limits;
Object.prototype.hover_get_distance_limits;
Object.prototype.hover_set_vert_trans_limits;
Object.prototype.hover_get_vert_trans_limits;
Object.prototype.hover_set_horiz_trans_limits;
Object.prototype.hover_get_horiz_trans_limits;
Object.prototype.hover_switch_horiz_rotation;
Object.prototype.is_static_camera;
Object.prototype.is_target_camera;
Object.prototype.is_eye_camera;
Object.prototype.is_hover_camera;
Object.prototype.set_move_style;
Object.prototype.get_move_style;
Object.prototype.set_translation;
Object.prototype.get_translation;
Object.prototype.rotate_camera;
Object.prototype.set_velocities;
Object.prototype.get_velocities;
Object.prototype.is_look_up;
Object.prototype.get_camera_angles;
Object.prototype.get_camera_angles_char;
Object.prototype.get_camera_angles_dir;
Object.prototype.set_stereo_distance;
Object.prototype.get_stereo_distance;
Object.prototype.set_eye_distance;
Object.prototype.get_eye_distance;
Object.prototype.set_vertical_axis;
Object.prototype.get_vertical_axis;
Object.prototype.translate_view;
Object.prototype.get_view_vector;
Object.prototype.get_fov;
Object.prototype.set_fov;
Object.prototype.set_hmd_fov;
Object.prototype.correct_up;
Object.prototype.set_ortho_scale;
Object.prototype.get_ortho_scale;
Object.prototype.is_ortho_camera;
Object.prototype.calc_ray;
Object.prototype.project_point;
Object.prototype.has_distance_limits;
Object.prototype.has_vertical_rot_limits;
Object.prototype.has_vertical_limits;
Object.prototype.has_horizontal_rot_limits;
Object.prototype.has_horizontal_limits;
Object.prototype.has_vertical_trans_limits;
Object.prototype.has_horizontal_trans_limits;
Object.prototype.move_pivot;
Object.prototype.set_velocity_params;
Object.prototype.get_velocity_params;
Object.prototype.clear_horizontal_limits;
Object.prototype.clear_vertical_limits;
Object.prototype.clear_hover_angle_limits;
Object.prototype.set_look_at;
Object.prototype.rotate_eye_camera;
Object.prototype.rotate_target_camera;
Object.prototype.set_trans_pivot;
Object.prototype.zoom_object;
Object.prototype.set_pivot;
Object.prototype.rotate_hover_camera;
Object.prototype.get_hover_cam_pivot;
Object.prototype.get_eye;
Object.prototype.get_pivot;
Object.prototype.hover_cam_set_translation;
Object.prototype.set_hover_pivot;
Object.prototype.get_hover_angle_limits;
Object.prototype.get_cam_dist_limits;
Object.prototype.apply_vertical_limits;
Object.prototype.target_set_vertical_limits;
Object.prototype.eye_set_vertical_limits;
Object.prototype.hover_set_vert_trans_limits;
Object.prototype.apply_hover_angle_limits;
Object.prototype.hover_set_vertical_limits;
Object.prototype.apply_distance_limits;
Object.prototype.target_set_distance_limits;
Object.prototype.hover_set_distance_limits;
Object.prototype.clear_distance_limits;
Object.prototype.target_set_distance_limits;
Object.prototype.get_vertical_limits;
Object.prototype.apply_horizontal_limits;
Object.prototype.target_set_horizontal_limits;
Object.prototype.eye_set_horizontal_limits;
Object.prototype.hover_set_horiz_trans_limits;
Object.prototype.get_horizontal_limits;
Object.prototype.get_frustum_planes;
Object.prototype.min;
Object.prototype.max;
Object.prototype.down;
Object.prototype.up;
Object.prototype.camera_space;
Object.prototype.left;
Object.prototype.right;
Object.prototype.camera_space;
Object.prototype.down;
Object.prototype.up;
Object.prototype.min;
Object.prototype.max;
Object.prototype.min;
Object.prototype.max;
Object.prototype.min_z;
Object.prototype.max_z;
Object.prototype.trans;
Object.prototype.rot;
Object.prototype.zoom;
Object.prototype.pos;
Object.prototype.look_at;
Object.prototype.pos;
Object.prototype.look_at;
Object.prototype.horiz_rot_lim;
Object.prototype.vert_rot_lim;
Object.prototype.pos;
Object.prototype.pivot;
Object.prototype.horiz_rot_lim;
Object.prototype.vert_rot_lim;
Object.prototype.dist_lim;
Object.prototype.use_panning;
Object.prototype.pos;
Object.prototype.pivot;
Object.prototype.dist_lim;
Object.prototype.hover_angle_lim;
Object.prototype.horiz_trans_lim;
Object.prototype.vert_trans_lim;
Object.prototype.enable_horiz_rot;
Object.prototype.pos;
Object.prototype.pivot;
Object.prototype.dist_interval;
Object.prototype.angle_interval;
Object.prototype.t;
Object.prototype.left;
Object.prototype.right;
Object.prototype.top;
Object.prototype.bottom;
Object.prototype.near;
Object.prototype.far;
Object.prototype.P_LOW;
Object.prototype.P_HIGH;
Object.prototype.P_ULTRA;
Object.prototype.P_CUSTOM;
Object.prototype.P_AUTO;
Object.prototype.set;
Object.prototype.get;
Object.prototype.reset;
Object.prototype.reset_limits;
Object.prototype.get_std_assets_path;
Object.prototype.apply_quality;
Object.prototype.allow_cors;
Object.prototype.allow_hidpi;
Object.prototype.alpha;
Object.prototype.alpha_sort;
Object.prototype.alpha_sort_threshold;
Object.prototype.anaglyph_use;
Object.prototype.animation_framerate;
Object.prototype.antialiasing;
Object.prototype.assets_path;
Object.prototype.assets_dds_available;
Object.prototype.assets_min50_available;
Object.prototype.audio;
Object.prototype.background_color;
Object.prototype.built_in_module_name;
Object.prototype.canvas_resolution_factor;
Object.prototype.console_verbose;
Object.prototype.compositing;
Object.prototype.do_not_load_resources;
Object.prototype.enable_selectable;
Object.prototype.enable_outlining;
Object.prototype.media_auto_activation;
Object.prototype.outlining_overview_mode;
Object.prototype.physics_enabled;
Object.prototype.physics_uranium_path;
Object.prototype.physics_calc_fps;
Object.prototype.physics_use_workers;
Object.prototype.precision;
Object.prototype.prevent_caching;
Object.prototype.quality;
Object.prototype.sfx_mix_mode;
Object.prototype.shaders_path;
Object.prototype.show_hud_debug_info;
Object.prototype.smaa;
Object.prototype.smaa_search_texture_path;
Object.prototype.smaa_area_texture_path;
Object.prototype.debug_view;
Object.prototype.url_params;
Object.prototype.stereo;
Object.prototype.gl_debug;
Object.prototype.max_fps;
Object.prototype.max_fps_physics;
Object.prototype.use_min50;
Object.prototype.anisotropic_filtering;
Object.prototype.shadows;
Object.prototype.reflections;
Object.prototype.refractions;
Object.prototype.ssao;
Object.prototype.dof;
Object.prototype.god_rays;
Object.prototype.bloom;
Object.prototype.motion_blur;
Object.prototype.is_mobile_device;
Object.prototype.CT_POSITIVE;
Object.prototype.CT_CONTINUOUS;
Object.prototype.CT_TRIGGER;
Object.prototype.CT_SHOT;
Object.prototype.CT_LEVEL;
Object.prototype.CT_CHANGE;
Object.prototype.KEY_BACKSPACE;
Object.prototype.KEY_TAB;
Object.prototype.KEY_ENTER;
Object.prototype.KEY_SHIFT;
Object.prototype.KEY_CTRL;
Object.prototype.KEY_ALT;
Object.prototype.KEY_PAUSE;
Object.prototype.KEY_CAPSLOCK;
Object.prototype.KEY_ESC;
Object.prototype.KEY_SPACE;
Object.prototype.KEY_LEFT;
Object.prototype.KEY_UP;
Object.prototype.KEY_RIGHT;
Object.prototype.KEY_DOWN;
Object.prototype.KEY_1;
Object.prototype.KEY_2;
Object.prototype.KEY_3;
Object.prototype.KEY_4;
Object.prototype.KEY_5;
Object.prototype.KEY_6;
Object.prototype.KEY_7;
Object.prototype.KEY_8;
Object.prototype.KEY_9;
Object.prototype.KEY_A;
Object.prototype.KEY_B;
Object.prototype.KEY_C;
Object.prototype.KEY_D;
Object.prototype.KEY_E;
Object.prototype.KEY_F;
Object.prototype.KEY_G;
Object.prototype.KEY_H;
Object.prototype.KEY_I;
Object.prototype.KEY_J;
Object.prototype.KEY_K;
Object.prototype.KEY_L;
Object.prototype.KEY_M;
Object.prototype.KEY_N;
Object.prototype.KEY_O;
Object.prototype.KEY_P;
Object.prototype.KEY_Q;
Object.prototype.KEY_R;
Object.prototype.KEY_S;
Object.prototype.KEY_T;
Object.prototype.KEY_U;
Object.prototype.KEY_V;
Object.prototype.KEY_W;
Object.prototype.KEY_X;
Object.prototype.KEY_Y;
Object.prototype.KEY_Z;
Object.prototype.KEY_NUM0;
Object.prototype.KEY_NUM1;
Object.prototype.KEY_NUM2;
Object.prototype.KEY_NUM3;
Object.prototype.KEY_NUM4;
Object.prototype.KEY_NUM5;
Object.prototype.KEY_NUM6;
Object.prototype.KEY_NUM7;
Object.prototype.KEY_NUM8;
Object.prototype.KEY_NUM9;
Object.prototype.KEY_MULT;
Object.prototype.KEY_ADD;
Object.prototype.KEY_SUB;
Object.prototype.KEY_DEC_POINT;
Object.prototype.KEY_DIV;
Object.prototype.KEY_SEMI_COLON;
Object.prototype.KEY_EQUAL_SIGN;
Object.prototype.KEY_COMMA;
Object.prototype.KEY_DASH;
Object.prototype.KEY_PERIOD;
Object.prototype.KEY_FORWARD_SLASH;
Object.prototype.KEY_GRAVE_ACCENT;
Object.prototype.KEY_LEFT_SQ_BRACKET;
Object.prototype.KEY_BACK_SLASH;
Object.prototype.KEY_RIGHT_SQ_BRACKET;
Object.prototype.KEY_SINGLE_QUOTE;
Object.prototype.PL_SINGLE_TOUCH_MOVE;
Object.prototype.PL_MULTITOUCH_MOVE_ZOOM;
Object.prototype.PL_MULTITOUCH_MOVE_PAN;
Object.prototype.PL_MULTITOUCH_MOVE_ROTATE;
Object.prototype.default_AND_logic_fun;
Object.prototype.default_OR_logic_fun;
Object.prototype.create_gamepad_btn_sensor;
Object.prototype.create_gamepad_axis_sensor;
Object.prototype.create_custom_sensor;
Object.prototype.create_keyboard_sensor;
Object.prototype.create_collision_sensor;
Object.prototype.create_collision_impulse_sensor;
Object.prototype.create_ray_sensor;
Object.prototype.create_mouse_click_sensor;
Object.prototype.create_mouse_wheel_sensor;
Object.prototype.create_mouse_move_sensor;
Object.prototype.create_plock_mouse_sensor;
Object.prototype.create_plock_sensor;
Object.prototype.create_touch_move_sensor;
Object.prototype.create_touch_zoom_sensor;
Object.prototype.create_touch_rotate_sensor;
Object.prototype.create_touch_click_sensor;
Object.prototype.create_motion_sensor;
Object.prototype.create_vertical_velocity_sensor;
Object.prototype.create_gyro_angles_sensor;
Object.prototype.create_gyro_quat_sensor;
Object.prototype.create_gyro_delta_sensor;
Object.prototype.create_hmd_quat_sensor;
Object.prototype.create_hmd_position_sensor;
Object.prototype.create_timer_sensor;
Object.prototype.reset_timer_sensor;
Object.prototype.create_elapsed_sensor;
Object.prototype.create_timeline_sensor;
Object.prototype.create_selection_sensor;
Object.prototype.create_callback_sensor;
Object.prototype.set_custom_sensor;
Object.prototype.get_custom_sensor;
Object.prototype.get_sensor_value;
Object.prototype.get_sensor_payload;
Object.prototype.create_sensor_manifold;
Object.prototype.create_kb_sensor_manifold;
Object.prototype.check_sensor_manifolds;
Object.prototype.check_sensor_manifold;
Object.prototype.remove_sensor_manifold;
Object.prototype.reset;
Object.prototype.register_keyboard_events;
Object.prototype.register_mouse_events;
Object.prototype.register_wheel_events;
Object.prototype.register_touch_events;
Object.prototype.register_device_orientation;
Object.prototype.unregister_keyboard_events;
Object.prototype.unregister_mouse_events;
Object.prototype.unregister_wheel_events;
Object.prototype.unregister_touch_events;
Object.prototype.unregister_device_orientation;
Object.prototype.set_plock_smooth_factor;
Object.prototype.coll_obj;
Object.prototype.coll_pos;
Object.prototype.coll_norm;
Object.prototype.coll_dist;
Object.prototype.hit_fract;
Object.prototype.obj_hit;
Object.prototype.hit_time;
Object.prototype.hit_pos;
Object.prototype.hit_norm;
Object.prototype.coords;
Object.prototype.which;
Object.prototype.coords;
Object.prototype.coords;
Object.prototype.coords;
Object.prototype.gesture;
Object.prototype.coords;
Object.prototype.append_stiff;
Object.prototype.append_semi_stiff;
Object.prototype.append_semi_stiff_cam;
Object.prototype.append_semi_soft_cam;
Object.prototype.append_stiff_trans;
Object.prototype.append_copy_trans;
Object.prototype.append_stiff_trans_rot;
Object.prototype.append_track;
Object.prototype.append_follow;
Object.prototype.append_stiff_viewport;
Object.prototype.remove;
Object.prototype.get_parent;
Object.prototype.left;
Object.prototype.right;
Object.prototype.top;
Object.prototype.bottom;
Object.prototype.distance;
Object.prototype.rotation;
Object.prototype.hor_units;
Object.prototype.vert_units;
Object.prototype.get_canvas;
Object.prototype.get_canvas_hud;
Object.prototype.get_container;
Object.prototype.insert_to_container;
Object.prototype.set_canvas_offsets;
Object.prototype.update_canvas_offsets;
Object.prototype.client_to_canvas_coords;
Object.prototype.force_offsets_updating;
Object.prototype.resize;
Object.prototype.resize_to_container;
Object.prototype.load;
Object.prototype.unload;
Object.prototype.set_debug_resources_root;
Object.prototype.is_primary_loaded;
Object.prototype.is_idle;
Object.prototype.load_and_add_new;
Object.prototype.cleanup;
Object.prototype.unload;;
Object.prototype.activate_media;
Object.prototype.DV_NONE;
Object.prototype.DV_OPAQUE_WIREFRAME;
Object.prototype.DV_TRANSPARENT_WIREFRAME;
Object.prototype.DV_FRONT_BACK_VIEW;
Object.prototype.DV_BOUNDINGS;
Object.prototype.DV_CLUSTERS_VIEW;
Object.prototype.DV_BATCHES_VIEW;
Object.prototype.DV_RENDER_TIME;
Object.prototype.physics_stats;
Object.prototype.physics_id;
Object.prototype.visible_objects;
Object.prototype.object_info;
Object.prototype.objects_stat;
Object.prototype.num_vertices;
Object.prototype.num_triangles;
Object.prototype.num_draw_calls;
Object.prototype.num_shaders;
Object.prototype.geometry_stats;
Object.prototype.num_textures;
Object.prototype.num_render_targets;
Object.prototype.make_camera_frustum_shot;
Object.prototype.make_light_frustum_shot;
Object.prototype.scenegraph_to_dot;
Object.prototype.scenes_to_dot;
Object.prototype.loading_graph_to_dot;
Object.prototype.controls_info;
Object.prototype.object_distance;
Object.prototype.msg;
Object.prototype.fbmsg;
Object.prototype.print_telemetry;
Object.prototype.plot_telemetry;
Object.prototype.fbres;
Object.prototype.assert_constants;
Object.prototype.mute_music;
Object.prototype.check_finite;
Object.prototype.set_debug_params;
Object.prototype.get_error_quantity;
Object.prototype.get_warning_quantity;
Object.prototype.clear_errors_warnings;
Object.prototype.analyze_shaders;
Object.prototype.fake_load;
Object.prototype.test_performance;
Object.prototype.test_performance;
Object.prototype.calc_vbo_garbage_byte_size;
Object.prototype.show_vbo_garbage_info;
Object.prototype.start_debug;
Object.prototype.check_debug_result;
Object.prototype.test;
Object.prototype.pix;
Object.prototype.eqs;
Object.prototype.eqv;
Object.prototype.eqf;
Object.prototype.eq;
Object.prototype.stat;
Object.prototype.ok;
Object.prototype.debug_view_mode;
Object.prototype.wireframe_edge_color;
Object.prototype.debug_colors_seed;
Object.prototype.extract_vertex_array;
Object.prototype.extract_index_array;
Object.prototype.update_vertex_array;
Object.prototype.override_geometry;
Object.prototype.set_shape_key_value;
Object.prototype.check_shape_keys;
Object.prototype.get_shape_keys_names;
Object.prototype.get_shape_key_value;
Object.prototype.draw_line;
Object.prototype.draw_mixer_strip;
Object.prototype.plot_array;
Object.prototype.GMPD_BUTTON_12;
Object.prototype.GMPD_BUTTON_13;
Object.prototype.GMPD_BUTTON_15;
Object.prototype.GMPD_BUTTON_14;
Object.prototype.GMPD_BUTTON_3;
Object.prototype.GMPD_BUTTON_0;
Object.prototype.GMPD_BUTTON_1;
Object.prototype.GMPD_BUTTON_2;
Object.prototype.GMPD_BUTTON_5;
Object.prototype.GMPD_BUTTON_7;
Object.prototype.GMPD_BUTTON_4;
Object.prototype.GMPD_BUTTON_6;
Object.prototype.GMPD_BUTTON_8;
Object.prototype.GMPD_BUTTON_9;
Object.prototype.GMPD_BUTTON_10;
Object.prototype.GMPD_BUTTON_11;
Object.prototype.GMPD_BUTTON_16;
Object.prototype.GMPD_BUTTON_17;
Object.prototype.GMPD_BUTTON_18;
Object.prototype.GMPD_BUTTON_19;
Object.prototype.GMPD_BUTTON_20;
Object.prototype.GMPD_BUTTON_21;
Object.prototype.GMPD_BUTTON_22;
Object.prototype.GMPD_BUTTON_23;
Object.prototype.GMPD_BUTTON_24;
Object.prototype.GMPD_BUTTON_25;
Object.prototype.GMPD_AXIS_0;
Object.prototype.GMPD_AXIS_1;
Object.prototype.GMPD_AXIS_2;
Object.prototype.GMPD_AXIS_3;
Object.prototype.GMPD_AXIS_4;
Object.prototype.GMPD_AXIS_5;
Object.prototype.GMPD_AXIS_6;
Object.prototype.GMPD_AXIS_7;
Object.prototype.GMPD_AXIS_8;
Object.prototype.GMPD_AXIS_9;
Object.prototype.GMPD_AXIS_10;
Object.prototype.GMPD_AXIS_11;
Object.prototype.HMD_ORIENTATION_QUAT;
Object.prototype.HMD_POSITION;
Object.prototype.HMD_WEBVR_TYPE;
Object.prototype.HMD_WEBVR_DESKTOP;
Object.prototype.HMD_WEBVR_MOBILE;
Object.prototype.HMD_NON_WEBVR;
Object.prototype.HMD_WEBVR1;
Object.prototype.HMD_EYE_DISTANCE;
Object.prototype.HMD_DISTORTION;
Object.prototype.HMD_BASELINE_DIST;
Object.prototype.HMD_SCREEN_LENSE_DIST;
Object.prototype.HMD_SCREEN_WIDTH;
Object.prototype.HMD_SCREEN_HEIGHT;
Object.prototype.HMD_BEVEL_SIZE;
Object.prototype.MOUSE_LOCATION;
Object.prototype.MOUSE_DOWN_WHICH;
Object.prototype.MOUSE_UP_WHICH;
Object.prototype.MOUSE_WHEEL;
Object.prototype.KEYBOARD_UP;
Object.prototype.KEYBOARD_DOWN;
Object.prototype.TOUCH_START;
Object.prototype.TOUCH_MOVE;
Object.prototype.TOUCH_END;
Object.prototype.GYRO_ORIENTATION_QUAT;
Object.prototype.GYRO_ORIENTATION_ANGLES;
Object.prototype.DEVICE_GYRO;
Object.prototype.DEVICE_HMD;
Object.prototype.DEVICE_MOUSE;
Object.prototype.DEVICE_KEYBOARD;
Object.prototype.DEVICE_TOUCH;
Object.prototype.can_use_device;
Object.prototype.get_device_by_type_element;
Object.prototype.switch_prevent_default;
Object.prototype.register_device;
Object.prototype.reset_device;
Object.prototype.get_vector_param;
Object.prototype.get_value_param;
Object.prototype.attach_param_cb;
Object.prototype.detach_param_cb;
Object.prototype.set_config;
Object.prototype.request_fullscreen_hmd;
Object.prototype.enable_split_screen;
Object.prototype.disable_split_screen;
Object.prototype.set_gamepad_key;
Object.prototype.get_pressed_gmpd_btn;
Object.prototype.get_moved_gmpd_axis;
Object.prototype.check_enable_gamepad_indices;
Object.prototype.getGamepads;
Object.prototype.webkitGetGamepads;
Object.prototype.get_lamps;
Object.prototype.get_sun_params;
Object.prototype.set_sun_params;
Object.prototype.set_day_time;
Object.prototype.set_date;
Object.prototype.set_max_sun_angle;
Object.prototype.get_light_params;
Object.prototype.get_light_type;
Object.prototype.set_light_params;
Object.prototype.get_light_energy;
Object.prototype.set_light_energy;
Object.prototype.get_light_color;
Object.prototype.set_light_color;
Object.prototype.light_type;
Object.prototype.light_energy;
Object.prototype.light_color;
Object.prototype.light_spot_blend;
Object.prototype.light_spot_size;
Object.prototype.light_distance;
Object.prototype.hor_position;
Object.prototype.vert_position;
Object.prototype.append_custom_callback;
Object.prototype.remove_custom_callback;
Object.prototype.run_entrypoint;
Object.prototype.inherit_material;
Object.prototype.get_materials_names;
Object.prototype.set_diffuse_color;
Object.prototype.get_diffuse_color;
Object.prototype.set_diffuse_intensity;
Object.prototype.get_diffuse_intensity;
Object.prototype.set_specular_color;
Object.prototype.get_specular_color;
Object.prototype.set_specular_color_factor;
Object.prototype.get_specular_color_factor;
Object.prototype.set_specular_intensity;
Object.prototype.get_specular_intensity;
Object.prototype.check_specular_intensity;
Object.prototype.set_specular_hardness;
Object.prototype.get_specular_hardness;
Object.prototype.check_specular_hardness;
Object.prototype.set_emit_factor;
Object.prototype.get_emit_factor;
Object.prototype.set_ambient_factor;
Object.prototype.get_ambient_factor;
Object.prototype.set_diffuse_color_factor;
Object.prototype.get_diffuse_color_factor;
Object.prototype.set_alpha_factor;
Object.prototype.get_alpha_factor;
Object.prototype.get_material_extended_params;
Object.prototype.get_water_material_params;
Object.prototype.set_material_extended_params;
Object.prototype.set_water_material_params;
Object.prototype.set_line_params;
Object.prototype.get_line_params;
Object.prototype.set_nodemat_value;
Object.prototype.get_nodemat_value;
Object.prototype.set_nodemat_rgb;
Object.prototype.get_nodemat_rgb;
Object.prototype.color;
Object.prototype.width;
Object.prototype.reflect_factor;
Object.prototype.fresnel;
Object.prototype.fresnel_factor;
Object.prototype.parallax_scale;
Object.prototype.parallax_steps;
Object.prototype.material_reflectivity;
Object.prototype.material_fresnel;
Object.prototype.material_fresnel_factor;
Object.prototype.material_parallax_scale;
Object.prototype.material_parallax_steps;
Object.prototype.shallow_water_col;
Object.prototype.shore_water_col;
Object.prototype.shallow_water_col_fac;
Object.prototype.shore_water_col_fac;
Object.prototype.foam_factor;
Object.prototype.absorb_factor;
Object.prototype.sss_strength;
Object.prototype.sss_width;
Object.prototype.shore_smoothing;
Object.prototype.norm_uv_velocity;
Object.prototype.create_pline_from_points;
Object.prototype.create_pline_from_point_vec;
Object.prototype.create_pline;
Object.prototype.get_pline_directional_vec;
Object.prototype.get_pline_initial_point;
Object.prototype.set_pline_initial_point;
Object.prototype.set_pline_directional_vec;
Object.prototype.line_plane_intersect;
Object.prototype.calc_pline_point;
Object.prototype.point_plane_dist;
Object.prototype.set_size;
Object.prototype.set_normal_factor;
Object.prototype.set_factor;
Object.prototype.CM_WALK;
Object.prototype.CM_RUN;
Object.prototype.CM_CLIMB;
Object.prototype.CM_FLY;
Object.prototype.enable_simulation;
Object.prototype.disable_simulation;
Object.prototype.has_physics;
Object.prototype.has_simulated_physics;
Object.prototype.has_dynamic_physics;
Object.prototype.set_gravity;
Object.prototype.set_transform;
Object.prototype.sync_transform;
Object.prototype.apply_velocity;
Object.prototype.apply_velocity_world;
Object.prototype.apply_force;
Object.prototype.apply_force_world;
Object.prototype.apply_torque;
Object.prototype.vehicle_throttle;
Object.prototype.vehicle_throttle_inc;
Object.prototype.vehicle_steer;
Object.prototype.vehicle_steer_inc;
Object.prototype.vehicle_brake;
Object.prototype.vehicle_brake_inc;
Object.prototype.is_vehicle_chassis;
Object.prototype.is_vehicle_hull;
Object.prototype.get_vehicle_name;
Object.prototype.get_vehicle_throttle;
Object.prototype.get_vehicle_steering;
Object.prototype.get_vehicle_brake;
Object.prototype.get_vehicle_speed;
Object.prototype.is_character;
Object.prototype.set_character_move_dir;
Object.prototype.set_character_move_type;
Object.prototype.set_character_walk_velocity;
Object.prototype.set_character_run_velocity;
Object.prototype.set_character_fly_velocity;
Object.prototype.character_jump;
Object.prototype.character_rotation_inc;
Object.prototype.set_character_rotation;
Object.prototype.set_character_rotation_v;
Object.prototype.set_character_rotation_h;
Object.prototype.append_collision_test;
Object.prototype.remove_collision_test;
Object.prototype.apply_collision_impulse_test;
Object.prototype.clear_collision_impulse_test;
Object.prototype.append_ray_test;
Object.prototype.append_ray_test_ext;
Object.prototype.remove_ray_test;
Object.prototype.change_ray_test_from_to;
Object.prototype.apply_constraint;
Object.prototype.clear_constraint;
Object.prototype.pull_to_constraint_pivot;
Object.prototype.navmesh_get_island;
Object.prototype.navmesh_find_path;
Object.prototype.island;
Object.prototype.allowed_distance;
Object.prototype.do_not_pull_string;
Object.prototype.return_normals;
Object.prototype.distance_to_closest;
Object.prototype.distance_to_farthest;
Object.prototype.positions;
Object.prototype.normals;
Object.prototype.create;
Object.prototype.from_values;
Object.prototype.set;
Object.prototype.css_to_rgb;
Object.prototype.rgb_to_css;
Object.prototype.rgb_to_css_hex;
Object.prototype.create;
Object.prototype.from_values;
Object.prototype.set;
Object.prototype.css_to_rgba;
Object.prototype.rgba_to_css;
Object.prototype.DATA_ID_ALL;
Object.prototype.set_active;
Object.prototype.get_active;
Object.prototype.get_scenes;
Object.prototype.get_active_camera;
Object.prototype.get_object_by_name;
Object.prototype.get_object_by_dupli_name;
Object.prototype.get_object_by_dupli_name_list;
Object.prototype.get_world_by_name;
Object.prototype.get_object_data_id;
Object.prototype.pick_object;
Object.prototype.outlining_is_enabled;
Object.prototype.set_outline_intensity;
Object.prototype.get_outline_intensity;
Object.prototype.apply_outline_anim;
Object.prototype.apply_outline_anim_def;
Object.prototype.clear_outline_anim;
Object.prototype.set_outline_color;
Object.prototype.get_outline_color;
Object.prototype.set_hmd_params;
Object.prototype.get_shadow_params;
Object.prototype.set_shadow_params;
Object.prototype.get_environment_colors;
Object.prototype.set_environment_colors;
Object.prototype.get_fog_color_density;
Object.prototype.set_fog_color_density;
Object.prototype.get_fog_params;
Object.prototype.set_fog_params;
Object.prototype.get_ssao_params;
Object.prototype.set_ssao_params;
Object.prototype.get_color_correction_params;
Object.prototype.set_color_correction_params;
Object.prototype.get_sky_params;
Object.prototype.set_sky_params;
Object.prototype.get_dof_params;
Object.prototype.set_dof_params;
Object.prototype.get_god_rays_params;
Object.prototype.set_god_rays_params;
Object.prototype.get_bloom_params;
Object.prototype.set_bloom_params;
Object.prototype.get_glow_material_params;
Object.prototype.set_glow_material_params;
Object.prototype.get_wind_params;
Object.prototype.set_wind_params;
Object.prototype.get_water_surface_level;
Object.prototype.set_water_params;
Object.prototype.get_water_mat_params;
Object.prototype.update_scene_materials_params;
Object.prototype.hide_object;
Object.prototype.show_object;
Object.prototype.is_hidden;
Object.prototype.is_visible;
Object.prototype.check_object;
Object.prototype.check_object_by_name;
Object.prototype.check_object_by_dupli_name;
Object.prototype.check_object_by_dupli_name_list;
Object.prototype.get_all_objects;
Object.prototype.get_object_name;
Object.prototype.get_object_name_hierarchy;
Object.prototype.get_object_type;
Object.prototype.get_object_dg_parent;
Object.prototype.get_object_children;
Object.prototype.get_first_character;
Object.prototype.get_shore_dist;
Object.prototype.get_cam_water_depth;
Object.prototype.get_type_mesh_object;
Object.prototype.get_meta_tags;
Object.prototype.append_object;
Object.prototype.remove_object;
Object.prototype.marker_frame;
Object.prototype.get_mb_params;
Object.prototype.set_mb_params;
Object.prototype.can_select_objects;
Object.prototype.enable_hmd_stereo;
Object.prototype.distortion_coefs;
Object.prototype.chromatic_aberration_coefs;
Object.prototype.base_line_factor;
Object.prototype.inter_lens_factor;
Object.prototype.enable_csm;
Object.prototype.csm_num;
Object.prototype.csm_first_cascade_border;
Object.prototype.first_cascade_blur_radius;
Object.prototype.csm_last_cascade_border;
Object.prototype.last_cascade_blur_radius;
Object.prototype.csm_resolution;
Object.prototype.self_shadow_normal_offset;
Object.prototype.self_shadow_polygon_offset;
Object.prototype.pcf_blur_radius;
Object.prototype.fade_last_cascade;
Object.prototype.blend_between_cascades;
Object.prototype.csm_borders;
Object.prototype.blur_radii;
Object.prototype.fog_inensity;
Object.prototype.fog_inensity;
Object.prototype.fog;
Object.prototype.inensity;
Object.prototype.fog_depth;
Object.prototype.fog_depth;
Object.prototype.fog_depth;
Object.prototype.fog_start;
Object.prototype.fog_start;
Object.prototype.fog;
Object.prototype.start;
Object.prototype.fog_height;
Object.prototype.fog_height;
Object.prototype.fog;
Object.prototype.height;
Object.prototype.ssao_quality;
Object.prototype.radius_increase;
Object.prototype.ssao_hemisphere;
Object.prototype.ssao_blur_depth;
Object.prototype.ssao_blur_discard_value;
Object.prototype.influence;
Object.prototype.dist_factor;
Object.prototype.ssao_white;
Object.prototype.ssao_only;
Object.prototype.brightness;
Object.prototype.contrast;
Object.prototype.exposure;
Object.prototype.saturation;
Object.prototype.procedural_skydome;
Object.prototype.use_as_environment_lighting;
Object.prototype.rayleigh_brightness;
Object.prototype.mie_brightness;
Object.prototype.spot_brightness;
Object.prototype.scatter_strength;
Object.prototype.rayleigh_strength;
Object.prototype.mie_strength;
Object.prototype.rayleigh_collection_power;
Object.prototype.mie_collection_power;
Object.prototype.mie_distribution;
Object.prototype.color;
Object.prototype.dof_on;
Object.prototype.dof_distance;
Object.prototype.dof_front_start;
Object.prototype.dof_front_end;
Object.prototype.dof_rear_start;
Object.prototype.dof_rear_end;
Object.prototype.dof_power;
Object.prototype.god_rays_max_ray_length;
Object.prototype.god_rays_intensity;
Object.prototype.god_rays_steps;
Object.prototype.key;
Object.prototype.edge_lum;
Object.prototype.blur;
Object.prototype.small_glow_mask_coeff;
Object.prototype.large_glow_mask_coeff;
Object.prototype.small_glow_mask_width;
Object.prototype.large_glow_mask_width;
Object.prototype.wind_dir;
Object.prototype.wind_strength;
Object.prototype.waves_height;
Object.prototype.waves_length;
Object.prototype.water_fog_density;
Object.prototype.water_fog_color;
Object.prototype.dst_noise_scale0;
Object.prototype.dst_noise_scale1;
Object.prototype.dst_noise_freq0;
Object.prototype.dst_noise_freq1;
Object.prototype.dir_min_shore_fac;
Object.prototype.dir_freq;
Object.prototype.dir_noise_scale;
Object.prototype.dir_noise_freq;
Object.prototype.dir_min_noise_fac;
Object.prototype.dst_min_fac;
Object.prototype.waves_hor_fac;
Object.prototype.water_dynamic;
Object.prototype.title;
Object.prototype.description;
Object.prototype.mb_factor;
Object.prototype.mb_decay_threshold;
Object.prototype.play;
Object.prototype.play_def;
Object.prototype.is_play;
Object.prototype.is_playing;
Object.prototype.stop;
Object.prototype.pause;
Object.prototype.resume;
Object.prototype.loop_stop;
Object.prototype.playrate;
Object.prototype.get_playrate;
Object.prototype.cyclic;
Object.prototype.is_cyclic;
Object.prototype.listener_reset_speed;
Object.prototype.listener_stride;
Object.prototype.speaker_reset_speed;
Object.prototype.speaker_stride;
Object.prototype.get_volume;
Object.prototype.set_volume;
Object.prototype.mute;
Object.prototype.is_muted;
Object.prototype.get_speaker_objects;
Object.prototype.check_active_speakers;
Object.prototype.set_compressor_params;
Object.prototype.get_compressor_params;
Object.prototype.duck;
Object.prototype.unduck;
Object.prototype.apply_playlist;
Object.prototype.clear_playlist;
Object.prototype.detect_audio_container;
Object.prototype.detect_video_container;
Object.prototype.set_positional_params;
Object.prototype.get_positional_params;
Object.prototype.set_filter_params;
Object.prototype.get_filter_params;
Object.prototype.get_filter_freq_response;
Object.prototype.get_duration;
Object.prototype.AudioContext;
Object.prototype.webkitAudioContext;
Object.prototype.MediaElementAudioSourceNode;
Object.prototype.threshold;
Object.prototype.knee;
Object.prototype.ratio;
Object.prototype.attack;
Object.prototype.release;
Object.prototype.dist_ref;
Object.prototype.dist_max;
Object.prototype.attenuation;
Object.prototype.freq;
Object.prototype.Q;
Object.prototype.gain;
Object.prototype.play_video;
Object.prototype.pause_video;
Object.prototype.reset_video;
Object.prototype.get_canvas_ctx;
Object.prototype.update_canvas_ctx;
Object.prototype.change_image;
Object.prototype.get_texture_names;
Object.prototype.set_timeout;
Object.prototype.clear_timeout;
Object.prototype.get_timeline;
Object.prototype.animate;
Object.prototype.clear_animation;
Object.prototype.SPACE_LOCAL;
Object.prototype.SPACE_WORLD;
Object.prototype.set_translation;
Object.prototype.set_translation_rel;
Object.prototype.set_translation_v;
Object.prototype.set_translation_rel_v;
Object.prototype.set_translation_obj_rel;
Object.prototype.get_translation;
Object.prototype.get_translation_rel;
Object.prototype.set_rotation;
Object.prototype.set_rotation_rel;
Object.prototype.set_rotation_v;
Object.prototype.set_rotation_rel_v;
Object.prototype.get_rotation;
Object.prototype.get_rotation_rel;
Object.prototype.set_rotation_euler;
Object.prototype.get_rotation_euler;
Object.prototype.get_rotation_euler_rel;
Object.prototype.set_rotation_euler_rel;
Object.prototype.set_rotation_euler_v;
Object.prototype.set_rotation_euler_rel_v;
Object.prototype.set_scale;
Object.prototype.set_scale_rel;
Object.prototype.get_scale;
Object.prototype.get_scale_rel;
Object.prototype.empty_reset_transform;
Object.prototype.get_object_size;
Object.prototype.get_object_center;
Object.prototype.move_local;
Object.prototype.rotate_x_local;
Object.prototype.rotate_y_local;
Object.prototype.rotate_z_local;
Object.prototype.get_object_bounding_box;
Object.prototype.set_tsr;
Object.prototype.set_tsr_rel;
Object.prototype.get_tsr;
Object.prototype.get_tsr_rel;
Object.prototype.distance;
Object.prototype.set_matrix;
Object.prototype.set_matrix_rel;
Object.prototype.get_matrix;
Object.prototype.get_matrix_rel;
Object.prototype.max_x;
Object.prototype.min_x;
Object.prototype.max_y;
Object.prototype.min_y;
Object.prototype.max_z;
Object.prototype.min_z;
Object.prototype.create;
Object.prototype.from_values;
Object.prototype.copy;
Object.prototype.identity;
Object.prototype.create_sep;
Object.prototype.set_sep;
Object.prototype.set_trans;
Object.prototype.set_scale;
Object.prototype.set_transcale;
Object.prototype.set_quat;
Object.prototype.get_trans_view;
Object.prototype.get_scale;
Object.prototype.get_quat_view;
Object.prototype.invert;
Object.prototype.to_mat4;
Object.prototype.from_mat4;
Object.prototype.multiply;
Object.prototype.transform_vec3;
Object.prototype.transform_vec3_inv;
Object.prototype.transform_vectors;
Object.prototype.transform_dir_vectors;
Object.prototype.transform_dir_vec3;
Object.prototype.transform_tangents;
Object.prototype.translate;
Object.prototype.interpolate;
Object.prototype.AXIS_X;
Object.prototype.AXIS_Y;
Object.prototype.AXIS_Z;
Object.prototype.AXIS_MX;
Object.prototype.AXIS_MY;
Object.prototype.AXIS_MZ;
Object.prototype.XYX;
Object.prototype.YZY;
Object.prototype.ZXZ;
Object.prototype.XZX;
Object.prototype.YXY;
Object.prototype.ZYZ;
Object.prototype.XYZ;
Object.prototype.YZX;
Object.prototype.ZXY;
Object.prototype.XZY;
Object.prototype.YXZ;
Object.prototype.ZYX;
Object.prototype.f32;
Object.prototype.assert;
Object.prototype.keyfind;
Object.prototype.keysearch;
Object.prototype.matrix_to_quat;
Object.prototype.euler_to_quat;
Object.prototype.ordered_angles_to_quat;
Object.prototype.quat_to_ordered_angles;
Object.prototype.quat_to_euler;
Object.prototype.sign;
Object.prototype.clamp;
Object.prototype.quat_to_dir;
Object.prototype.ground_project_quat;
Object.prototype.cam_quat_to_mesh_quat;
Object.prototype.quat_project;
Object.prototype.hash_code;
Object.prototype.smooth;
Object.prototype.smooth_v;
Object.prototype.is_vector;
Object.prototype.correct_cam_quat_up;
Object.prototype.quat_to_angle_axis;
Object.prototype.random_from_array;
Object.prototype.horizontal_direction;
Object.prototype.line_plane_intersect;
Object.prototype.is_mesh;
Object.prototype.is_armature;
Object.prototype.angle_wrap_0_2pi;
Object.prototype.angle_wrap_periodic;
Object.prototype.smooth_step;
Object.prototype.lerp;
Object.prototype.deg_to_rad;
Object.prototype.rad_to_deg;
Object.prototype.dir_to_quat;
Object.prototype.is_ie11;
Object.prototype.gen_tbn_quats;
Object.prototype.version;
Object.prototype.version_str;
Object.prototype.type;
Object.prototype.date;
Object.prototype.date_str;
Object.prototype.get_meta_tags;
Object.prototype.copy;
Object.prototype.set_nodemat_value;
Object.prototype.get_nodemat_value;
Object.prototype.set_nodemat_rgb;
Object.prototype.get_nodemat_rgb;
Object.prototype.update_boundings;
Object.prototype.get_parent;
Object.prototype.get_dg_parent;
Object.prototype.is_mesh;
Object.prototype.is_armature;
Object.prototype.is_speaker;
Object.prototype.is_camera;
Object.prototype.is_lamp;
Object.prototype.is_empty;
Object.prototype.is_line;
Object.prototype.is_world;
Object.prototype.get_selectable_objects;
Object.prototype.get_outlining_objects;
Object.prototype.is_dynamic;
Object.prototype.title;
Object.prototype.description;
Object.prototype.category;
Object.prototype.init;
Object.prototype.resize;
Object.prototype.set_fps_callback;
Object.prototype.clear_fps_callback;
Object.prototype.set_render_callback;
Object.prototype.clear_render_callback;
Object.prototype.global_timeline;
Object.prototype.pause;
Object.prototype.resume;
Object.prototype.is_paused;
Object.prototype.reset;
Object.prototype.canvas_data_url;
Object.prototype.get_canvas_elem;
Object.prototype.detect_mobile;
Object.prototype.append_loop_cb;
Object.prototype.remove_loop_cb;
Object.prototype.get_renderer_info;
Object.prototype.set_frame;
Object.prototype.get_frame;
Object.prototype.stop;
Object.prototype.play;
Object.prototype.is_play;
Object.prototype.get_frame_start;
Object.prototype.get_frame_end;
Object.prototype.check_nla;
Object.prototype.check_nla_scripts;
Object.prototype.check_logic_nodes;
Object.prototype.set_range;
Object.prototype.reset_range;
Object.prototype.set_cyclic;
Object.prototype.clear_callback;
